![]() The game also marked a major foray into modding with Impossible Creatures shipping with a powerful yet easy to use set of tools that gave users the freedom to build custom islands and even import their own wild animals that can be used in creature combinations.Ģ003 also saw Relic deliver the much-anticipated Homeworld 2 to critical acclaim. In fact, more than 40,000 custom army units were able to be created from the game’s 50 base creatures. Originally titled Sigma: The Adventures of Rex Chance, it represented yet another first for Relic and the RTS genre – unfettered creativity.Ī highly personal gaming experience, all armies used in gameplay are created by the player by combining animals and their attributes into powerful monsters. Impossible Creatures released in partnership with Microsoft. We thank those Indigenous people who still live on and care for these lands. We respect the land and honour this tradition of land acknowledgment that dates back centuries for Indigenous people. Relic is located on the traditional, ancestral and unceded territory of the Coast Salish Peoples, including the territories of the xʷməθkwəy̓əm (Musqueam), Skwxwú7mesh (Squamish), and Səl̓ílwətaʔ/Selilwitulh (Tsleil-Waututh) Nations. We have the best of two worlds: the autonomous, entrepreneurial spirit and talent of an indie developer combined with the extensive reach of a large publisher. Being part of the SEGA family gives us access to the resources to enable us to build on our legacy of innovation. We value ideas and innovation so every title we deliver is a reflection of our entire teams’ talents and passions. Basically, we believe that good work starts with a community you’re excited to spend your day with, both in and out of the studio. Relicans organize movie nights, game tournaments, life drawing, community and charity events, and more. We are curious, we strive for excellence, we build on each other’s ideas, and we celebrate each other’s great work. There is a lot of heart and passion at this studio – we get to work on projects we’re proud of and we work hard to be the best at what we do. We have a culture of kindness, transparency, and play. We have delivered rich, thoughtful strategy games throughout our history and our vision is to continue making games that people love to play. We caught up with CTO Stanislav Vishnevskiy to find out about the company's journey.We are an award-winning developer of genre-defining games like Homeworld, Dawn of War, Company of Heroes, and Age of Empires. Earlier this year, Discord announced that it had 250m users. The firm also quietly closed the storefront it opened at the end of 2018 in March of this year, instead letting developers sell directly to consumers via official servers.Īt the end of 2018, the company took on investment that valued it at $2bn. ![]() Still, the company remains bullish about its platform and community in the wake of, well, what seems to be a lack of engagement. In September, the company revealed it was killing the game catalogue aspect of its Nitro subscription service due to the fact that, well, no-one was really playing them. It's possible that this is related to Discord's shift away from selling games to consumers. "As part of this, some difficult personnel decisions had to be made to meet these goals." "Yesterday we made an active shift in the talent needs of our marketing department to better serve our growing business and future ambitions," a spokesperson said. ![]() The company currently employs 363 people, according to its LinkedIn page. Speaking to, the company confirmed that it had made some cuts within its marketing department though it hasn't said how many people have lost their jobs. San Francisco-based communications platform Discord has made a number of layoffs.
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